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If you choose to develop 3D tools to be easy to learn, you will make decisions to sacrifice speed and ease of use for frequent users. In practice this isn”t always true – and certainly not for 3D technology and tools. Ideally you make tools to be simple to understand, tools that are self-explaining, that work fast and pleasant also when you”ve mastered them well.
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I cannot count the amount of cases of getting enthusiast reactions of people who discovered that this silly free Blender tool was actually doing something advanced and useful for them – literally changing their lives. Quite a contradiction! But that has proven to work. So – we make something for few people and give it to everyone. Check Slashdot reviews of Blender to see how the Linux community considers they “own” Blender, and we (obviously) fail to make Blender work for them. That misconception also lives inside open source communities. Somehow it”s acceptable for expensive 3D tools to target at specialists, but when it”s free it must “obviously” be a common generic tool for everyone.
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This conflicting situation is even stronger for free (gratis) software like Blender is. People just like it to belong to groups they consider to be cooler, or they are in a process to become part of such groups.

It”s quite common for product marketing that the people you target at are a much narrower group than the actual users you have. This to to make complex creations possible and to enable people working together.Īnd not only should Blender be a complete production system, we even want this to be free and open source! We are aware of how CG production works (for animation, film, vfx, games) and we want Blender to work sufficiently in each and every aspect of such creation pipelines. Its output should satisfy the users sufficiently to share their work in public or market it as part of a living. “Blender is for artists” also means that”s it not a programming API or scripting environment, these are secondary to this goal.īlender should work for making finished products, without requirement to purchase or run other programs. But each of them can be considered to have a serious interest in working with 3D software to create something related to that interest. The definition for “artist” can be taken quite wide – to include engineers, product designers, architects or scientists. We work for people who consider themselves artist – and who work on creating 3D individually or in small teams together. In this simple sentence a couple of crucial focus points come together. Provide individual artists and small teams with a complete, free and open source 3D creation pipeline. The official Blender Foundation goal is worded like this: In this article I will try to summarize these key goals – confirming what we”ve been doing already for a decade – and to ensure we can keep moving on towards a great future together.

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That means to be clear about the key goals and what unites everyone, clear about how to get involved and how decisions or actions are being defined. Uncertainty and doubts lead to stress and it can make people become poisonous – usually without even knowing.Ī healthy and flourishing free/open source project therefore should be as transparent as possible.

Online dynamics is also vulnerable – especially when people are feeling unsure about what they can expect to happen, or don”t know what happens with their contributions, or have doubts how decision procedures go. There”s a couple of aspects we do need to keep careful track of though. It”s all about passion for making a great 3d tool here, and working with this kind of “open source dynamics” is one of the great benefits of the web and social media. It”s a recurring event for a lively project like Blender that the UI, usability, design, focus or other important principles pop up as topics for discussion.
